← Daniel Dorn de CarvalhoAll work

Buzzle

Multiplayer review games for classrooms. I'm one of four co-founders.

Buzzle's homepage on a phone, with a sample question: 'What is 7 × 8?'
Buzzle's game list on a phone, showing the Buzzle Karts racing game.
Buzzle's join screen, where students enter the code their teacher shared.
Game cards for Top Bins, Juke, Buzzle Karts and Swish.
Role
Co-founder, strategy and partnerships
Dates
May 2026 – now
Status
Live, free to start
Links
playbuzzle.com (opens in a new tab)
Founders page (opens in a new tab)

Buzzle turns any topic into a live multiplayer game for a class. A teacher types a topic, Buzzle writes the questions with AI, and students join with a code. The answers drive the game. Dash, Eruption, Top Bins, Juke, Buzzle Karts, Swish, Shark Attack and Classic Quiz all run on the same question set, on a school Chromebook.

The idea came from my own classes. I've used learning platforms in Brazil, Germany, India and the US, and most of them were a quiz with points added. Gimkit, which I found in the US, was the first one that felt like a game. The four of us started Buzzle in May 2026 to see how far that could go.

Seyhaun Bozorgi leads product and design, Ben Nisevich leads technology, Philip Nisevich leads operations, and I lead strategy and partnerships. That means pricing, planning classroom pilots and talking with schools. I also worked on several of the game concepts.

Buzzle is live at playbuzzle.com and free to start. We're working toward pilots in elementary and high school classrooms. I'm also developing it in Valley Christian's Startup Incubator, where I'll pitch it to investors.

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